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Old Oct 30, 2010, 02:48 PM // 14:48   #1
Frost Gate Guardian
 
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Default Improve Deep/Urgoz Reward Chest

Ok, I do realise it's late in game. But I'd like to point out that last year was also late in game, and UW got lots of stuff added into it. So I think it's actually possible to get something implemented into Deep and Urgoz.

The response to the question "Why is Deep/Urgoz desertic while UW/FoW/DoA is so populated?" is really simple: Deep and Urgoz have no interesting drops. Zero.

UW has Minis, Weapons, Ectos. FoW has weapons, obsis. DoA has gems. Deep and Urgoz have nothing (amber & jade don't count...they're worth 100gp @ merch). So just add something interesting to the end chest of Deep/Urgoz. I don't know, an exclusive mini, a exclusive weapon, whatever. But make it be worth doing.

I realise Deep and Urgoz are by far easier than the other elite areas. Well, then make it harder. I know you can't put an uber rare mini into a chest that can be opened within 10 minutes by 12 people. But that's just a matter of fixing drop rates and all that.


In conclusion, just do something about deep & urgoz, coz they really suck nowadays -.-
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Old Oct 30, 2010, 03:52 PM // 15:52   #2
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/signed
ive puged both the UW and FoW several times and long before the dhuum update i was able to solo the UW completly but ive never been able to pug or solo urgotz or the deep the only way to do it is with a experinced group really and the drops just arent worth it, fix the drops and it will become a important area in the game just as it should be.
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Old Oct 30, 2010, 03:56 PM // 15:56   #3
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Originally Posted by snowman relic View Post
/signed
ive puged both the UW and FoW several times and long before the dhuum update i was able to solo the UW completly but ive never been able to pug or solo urgotz or the deep the only way to do it is with a experinced group really and the drops just arent worth it, fix the drops and it will become a important area in the game just as it should be.
It would really be cool to have some decent drops from it indeed. Zodiac's arent really worth that much anymore.
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Old Oct 30, 2010, 03:56 PM // 15:56   #4
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They already have exclusive drops. If you are upset with how those drops are no longer prestigious take it up with the people who turned an elite zone into a special olympics event. By the way, upping difficulty to compensate for slot machine style end drops is a horrible idea. That's why the overwhelming majority of people are drawn to speed clearing in the first place.
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Old Oct 30, 2010, 04:14 PM // 16:14   #5
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I agree with u. the only reason no1 does urgoz or the deep its cuz the drops are shit...
/signed
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Old Oct 30, 2010, 04:18 PM // 16:18   #6
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They already have exclusive drops. If you are upset with how those drops are no longer prestigious take it up with the people who turned an elite zone into a special olympics event. By the way, upping difficulty to compensate for slot machine style end drops is a horrible idea. That's why the overwhelming majority of people are drawn to speed clearing in the first place.

You talking about those drops that were hyper farmed and dropped its value to ridicolous price because of urgoz's start bats? You talking about those? Not a really valid argument tbh.

You know, imagine that tomorrow you get ectos dropping from any monster in any explorable area with high rates. You realise how stupid UW would turn out if u also get out the exclusive skins and minis from uw end chest?
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Old Oct 30, 2010, 04:28 PM // 16:28   #7
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You talking about those drops that were hyper farmed and dropped its value to ridicolous price because of urgoz's start bats? You talking about those? Not a really valid argument tbh.

You know, imagine that tomorrow you get ectos dropping from any monster in any explorable area with high rates. You realise how stupid UW would turn out if u also get out the exclusive skins and minis from uw end chest?
April 2007: Scrolls go in widely opening up previously restricted access to Deep/Urgoz

May 2007: End chest goes in which drops some inscribable versions of otherwise non-insc Canthan skins, Pronged Fan, Serpentine Scepter, Crab Claw Maul etc.

November 2008: First faction rebalance including increase in cap.

December 2008: Second faction rebalance, includes the +10k bonus for HM finish.

tl;dr - You are saying you need more incentive to do these areas, I am saying there is plenty already there. In fact they have been generous enough to alter it not once but twice already to compensate. It comes off as greedy.
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Old Oct 30, 2010, 04:38 PM // 16:38   #8
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You can do the Deep or Urgoz for fun anytime you want, providing you have some guildies or friends.

The only effect of adding more rewards is that area getting farmed/speedcleared/exploited where possible to hell and back, and there are plenty of those areas already.
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Old Oct 30, 2010, 04:43 PM // 16:43   #9
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Originally Posted by Reformed View Post
April 2007: Scrolls go in widely opening up previously restricted access to Deep/Urgoz
Should have been done since the implementation of the deep/urgoz.

Quote:
May 2007: End chest goes in which drops some inscribable versions of otherwise non-insc Canthan skins, Pronged Fan, Serpentine Scepter, Crab Claw Maul etc.
Wow...*glances at Zaishen Chest*

Quote:
November 2008: First faction rebalance including increase in cap.

December 2008: Second faction rebalance, includes the +10k bonus for HM finish.
Yes, we all do Deep/Urgoz for faction, as well people do DoA to get LB title.

Quote:
tl;dr - You are saying you need more incentive to do these areas, I am saying there is plenty already there. In fact they have been generous enough to alter it not once but twice already to compensate. It comes off as greedy.

Yup, people need more incentive, the one there is now aint enough.


Edit:

Quote:
You can do the Deep or Urgoz for fun anytime you want, providing you have some guildies or friends.

The only effect of adding more rewards is that area getting farmed/speedcleared/exploited where possible to hell and back, and there are plenty of those areas already.
Don't know about you but i only play for fun.
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Old Oct 30, 2010, 04:44 PM // 16:44   #10
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It's more difficult to access because it requires a scroll and 12 players. Even if the rewards were exactly the same quality as FoW/UW/DoA, it would be less popular.
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Old Oct 30, 2010, 04:54 PM // 16:54   #11
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Originally Posted by Arduin View Post
You can do the Deep or Urgoz for fun anytime you want, providing you have some guildies or friends.
You need Eleven guildies or friend that won't look look at the area and rather do UW/FoW instead due to drops.
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Old Oct 30, 2010, 05:03 PM // 17:03   #12
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By the way, upping difficulty to compensate for slot machine style end drops is a horrible idea.
I don't know...I mean they did add Dhuum and his friends to the UW one year ago.

Actually now ambers and jade are worth around 1k because of the HoM calculator. But yes there is no reason to do these areas more than once except for faction farming... (and fun sometimes).
And for the "exclusive items" I really don't know how much they are worth, but I'm pretty sure that you would get a lot more cash by doing another SC than trying to get those weapons.

It takes less time to find a group for FoWSC or UWSC and finish them than to find 12 people in your guild/alliance (if you have managed to win with a PuG since 2008, congratulations to you) and maybe win...
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Old Oct 30, 2010, 05:11 PM // 17:11   #13
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Originally Posted by P_A_A View Post
Don't know about you but i only play for fun.
Then why are you so concerned about rewards?

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I don't know...I mean they did add Dhuum and his friends to the UW one year ago.
Which was an attempt to foil speed clearing that worked...sort of. Instead of having every Johnny-come-lately running fast UWSC's it now takes a very skilled team to post competitive times with most casuals failing outright. Why should every reward oriented zone in the game be pushed to this extreme?
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Old Oct 30, 2010, 05:18 PM // 17:18   #14
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Then why are you so concerned about rewards?
Because i'd like to play with a 12-man party from time to time, and not be limited to 3man/9hero party.

Quote:
Which was an attempt to foil speed clearing that worked...sort of. Instead of having every Johnny-come-lately running fast UWSC's it now takes a very skilled team to post competitive times with most casuals failing outright. Why should every reward oriented zone in the game be pushed to this extreme?
Making it harder was just a drawback i wouldn't care to be implemented if rewards were better. Nothing else.
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Old Oct 30, 2010, 05:22 PM // 17:22   #15
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/signed. i totally agree they need revamped. and also nothin wrong with speed clears, god why do ppl QQ so much about how OTHERS play a game.
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Old Oct 30, 2010, 05:39 PM // 17:39   #16
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...god why do ppl QQ so much about how OTHERS play a game.
Showstones speaks volumes of the bullshit people will do when fake game money is on the line...we don't need this in yet another area. If you try to come back and say that SC's by their very nature aren't exclusionary you are delusional. This does not need to be encouraged and Arduin summed up what I was trying to say back in post #8.
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Old Oct 30, 2010, 05:41 PM // 17:41   #17
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/signed.

Slavers has ungodly annoying to get weapon skins.
UW has ecto's, mini pets AND UW exclusive weapon drops.
FoW the same thing.
DoA has the Gemstones.

Amber/Jadeite you can get by trading 5,000 faction .
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Old Oct 30, 2010, 05:49 PM // 17:49   #18
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Originally Posted by UnChosen View Post
You need Eleven guildies or friend that won't look look at the area and rather do UW/FoW instead due to drops.
Or 4 guildies/friends +8 heroes.

The Deep is the only part of Guildw Wars that is functionally perfect. It's challenging without being fun-sappingly hard and the high party limit makes it possible to have a few useless dumbtards in the group and still get it done in under an hour.

The problem with the areas isn't that the drops are poor, but that the area is accessible enough that the uniques have been over farmed to hell. IMO that's a problem for the player base and not the chest.

Wouldn't mind a Mini Kunaxai though.
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Old Oct 30, 2010, 06:10 PM // 18:10   #19
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The problem with the areas isn't that the drops are poor, but that the area is accessible enough that the uniques have been over farmed to hell. IMO that's a problem for the player base and not the chest.
The problem is that unique skins dropped from mobs.
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Old Oct 30, 2010, 06:30 PM // 18:30   #20
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What im getting from this is people expect others to do a very difficult elite area lets be honest FoW and UW became a joke while the Deep and Urgotz will probably always be a challenge but the rewards arent worth it so many easier ways to gain faction and the weapons are so overfarmed people give some of them away
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